Reports


May 2008
Final Journey wins "Audience Award for Best Short Film" at Sci-Fi-London

In May I attended the "Sci-Fi-London" Filmfestival right in the middle of London at the Piccadilly Circus. It was a very great organized festival with cool atmosphere. After being arrested by some stormtroopers the presentation of the film was a success. Back in Germany Louis Savy, the festival director, told me Final Journey won the Audience Award for "Best Short Film" 2008. Thanks to everyone who voted for my movie!


» Watch these photos at Flickr

 

April 2008
Final Journey gains nomination as "Best Animated Film" at Oxford Filmfest Ohio, USA

At the Oxford Filmfest Ohio, USA, Final Journey was nominated for "Best Animated Film". 


April 2008
Final Journey reviewed at QBliss

After running on AFI Dallas in Texas, USA "Final Journey" was reviewed by C. J. Neumann at Qbliss.net.


"I would have to say that this is one of the more interesting CG animation films that I have ever seen. Also, there is a moral to Final Journey, which I find lacking in the genre." C. J. Neumann


Read full article


November 2007
Final Journey at "Deutscher Nachwuchsfilmpreis"

"Gate9" did an interview with me at the "Deutsche Nachwuchsfilmpreis" in Hannover (only available in german).


 


October 2007
Motion-Capturing &
Re-Editing finished

After months of planning and pre-production the redone version of Final Journey is finally finished. The movie has been shortened by 60 seconds and several sequences of animation were redone with the help of motion capturing. metricminds Frankfurt supported me by providing their huge steady vicon system of 32 mocap-cameras. A big "Thank you" to Philipp Weiss who is the owner of the studio!

We captured all necessary sequences when Jake is walking around and standing up from his beds (Scene 1 & 2). The guys of metricminds (Rudolf Diogo Klumpp, Cornelius Pflüger, Philipp Helzle, Tim Stieber) and me in a mocap-suite did all parts on one saturday evening. Cleaning of the data was done on sunday and the following monday.

After this process (capturing, cleaning and retargeting onto may character proportions) I imported the mocap data, animated Jake's hands, fixed some minor problems and set up the backburner-network renderer. Three days later all of the sequences were finished and could be edited into the movie.